Portfolio: http://students.smcm.edu/sakalm/
Get Lost: http://students.smcm.edu/sakalm/GetLost/GetLostHome.html
Wednesday, April 24, 2013
Tuesday, April 23, 2013
Art Event: Will Raulin & Morgan Bailey
Will
Raulin and Morgan Bailey are in the Advanced Digital Media class and created a
projection project on the admission’s field on campus. The artists wanted to
create a piece that would create an outside world within the St. Mary’s
context. The artists wanted to project a foreign landscape onto their work
since the college is located in a very isolated place. They wanted to break students
away from what is known, and what is seen day to day. The artists filled up 100
white balloons, and attached them to a wooden board. They then projected
spheres onto the balloons. As the images were being projected they were also
rotating, and morphing into the subsequent images. The images transitioned in a
very dynamic way and became somewhat of a meditative experience.
Art Event: Kate McCammon
Kate
McCammon is a painter who graduated from MICA. She talked mainly about her
experience abroad, and how her work developed and changed through residencies.
She initially created life-sized portraits about heirlooms, heritage, and
family history. She initially painted herself and people in her family. She
focused on texture, and dramatic lighting. McCammon then studied in both Norway
and Paris. During this time she worked with the artist Odd Nerdrum who
integrated figures and landscapes in his work. She learned more about how she
could develop her paint application style. Her paintings then became less
texture oriented, and more narrative. After this she studied in Sorento, Italy
she became more interested in landscape painting instead of portraiture. She
then worked in Florence where she moved away from paint and began to experiment
with charcoal. When she returned to Baltimore she tried to express memories of
Italy in her work, along with the combination of figure and landscape. She then
returned the Venice twice, and ultimately ended up creating work that
referenced images from her childhood. The figures became somewhat spaceless,
and were about reacting the memories.
Monday, April 15, 2013
James White & Fabio Sasso
James White is an artist from Canada who has been working with visual design for about 12 years. He has worked for many different companies including Google, Nike, Wired Magazine, and Toyota. He started working in this field right out of school in 1998. This gave him a lot of experience quickly, especially during a time when the internet, and web design started to become much more serious of a field.
Fabio Sasso is from Brazil, and has been working with design, and web design since about 1999. Before that, Sasso worked designing stickers which is somewhat evident in his art.
Both has successful blogs that I was drawn to. The sites are relatively simple in layout, and easy to navigate. The typeface is consistent and legible. The websites are more of an elegant supplement to the material than actually works within themselves. For this particular project, I find that kind of idea, and layout much more appealing. I want my website to simply display my work, and convey a little something about my personal style without being too overwhelming to taking away from the pieces I show.
Fabio Sasso is from Brazil, and has been working with design, and web design since about 1999. Before that, Sasso worked designing stickers which is somewhat evident in his art.
Both has successful blogs that I was drawn to. The sites are relatively simple in layout, and easy to navigate. The typeface is consistent and legible. The websites are more of an elegant supplement to the material than actually works within themselves. For this particular project, I find that kind of idea, and layout much more appealing. I want my website to simply display my work, and convey a little something about my personal style without being too overwhelming to taking away from the pieces I show.
Sources
http://signalnoise.bigcartel.com/
http://abduzeedo.com/tags/wallpaper
Wednesday, April 10, 2013
Monday, April 1, 2013
Vito Acconci
It's interesting to think about how a city does not actually belong to it's inhabitants. Even a space that is designated as a public space is under governmental control. In some cases, the public still needs permits, and access in order to put up art, or create something in that space. People are able to use their designated public spaces, but only within certain limits. The spaces may be public, but there are still limits as to how one can act within these public spaces.
Wednesday, March 27, 2013
Monday, March 4, 2013
Sunday, March 3, 2013
Magnus Blomster
Magnus
Blomster is an independent/freelance graphic designer living in Stockholm,
Sweden. Blomster is 31, and has been drawing his entire life. He does
illustration when he is not working at his day job. He has always appreciated
the style of Art Nouveau and this has a very strong influence on much of his
work. Magnus uses exclusively Adobe Illustrator in creating these pieces. Many
of his works are adaptations from photographs of his girlfriend. He then
sketches the aspects of the image that are not part of the photograph on a
separate layer, and combines these on the computer.
His
work has a very strong illustration element. The pieces are so detailed and
feel as if they are almost hand drawn in some instances. His work adopts the
Art Nouveu style, but makes these pieces more contemporary and relevant to
today’s viewer by finalizing his images on the computer. His work has strong 20th
century overtones, but adds dynamism to this style by transforming his images
through the use of contemporary digital tools.
Aesthetically, the work
is extremely ornate and decorative. I like the more graphic-feel that
Blomster’s work seems to have. I’m not usually dawn to most vector art because
of the strong computer-generated aesthetic. However, Blomster’s work feels almost
hand-drawn. There is so much depth, and intricate detail in so many of his
pieces. Some of his earlier black and white pieces remind me of some of the
first illustrations that I used to create by using pen and India ink. The work is strongly
referential, but also has a personal and captivating undertone which seems to
draw the viewer in.
Works
Cited
http://magnusblomster.com/
Thursday, February 21, 2013
Wednesday, February 20, 2013
Tuesday, February 19, 2013
Sunday, February 17, 2013
Sonya Rapoport
Sonya Rapoport was born
on October 6, 1923 in Boston, Massachusetts. She has studied a variety of
topics at a variety of schools. Rapoport first began attending classes at the
Boston Museum of Fine Arts. Later, she studied at the Massachusetts College of
Art for two years. She later ended up earning a bachelor’s degree in Biology
from Boston University. After this, Rapoport received a B.A. in Labor Economics
from New York University, studied figurative art and oil painting at the
Corcoran School of Art in Washington D.C., and finally got a master’s degree in
art from the University of California, Berkeley. Her art has been shown around
the world from Brazil to France. Her earlier work in painting seems to explore
the abstracted form of the human figure. In the 1970’s her work shifted and she
became more interested in electronic media. She is a multi-media artist, but became
known for her influential work in the realm of computer based art.
Her work has a strong
element of both natural and social sciences. Rapoport’s background in Biology
is very evident throughout many of here pieces. She adds a more personal aspect
to science and technology. Her work adopts pieces of modern science and
technology and through her work, attempts to make these concepts for relevant, accessible,
and personal. There are strong interdisciplinary themes in Rapoport’s work. One
of her largest projects entitled Objects
On My Dresser shows images of twenty-nine objects from her dresser which
were then paired with twenty-nine other images that were chosen based on both
psychological and cultural associations drawn by Rapoport. She first evaluated
the objects more objectively looking at shape, color, monetary values. The
artist then became to make more emotional responses to said objects. The work
also explored the ideas of metaphors and word-associations.
Aesthetically, I was
very drawn to the organized feel of Sonya Rapoport’s work. In particular, Objects On My Dresser feels as if one is
looking at a somewhat complex map based on hidden meanings and secret codes.
However, the piece also has a somewhat more personal feel with the clumsily
placed labels, and images of varying sizes. Her piece Periodic Table of the Elements again successfully fuses a more
scientific, and organized idea with more personal feeling pictures and
associations. Many of Rapoport’s pieces have this balanced feeling of objective
and subjective which is why I feel so drawn to many of her works. The layout of
these pieces feel carefully calculated and premeditated, but there is an
overarching emotive feeling that helps to keep the viewer interest and connect
him/her to the piece.
Works Cited
http://www.wikipaintings.org/en/sonya-rapoport/objects-on-my-dresser-phase-4-exhibition-in-print-1981#supersized-artistPaintings-288804
Wednesday, February 13, 2013
Sunday, February 10, 2013
Tuesday, February 5, 2013
Maggie Taylor
Maggie Taylor is an artist who was
born in 1961 in Cleveland, Ohio. However, Taylor is now living in Gainesville,
Florida. She lives with her husband, Jerry Uelsmann, who is a photographer
known for using darkroom techniques to create somewhat surreal pieces as well. Maggie
Taylor also began her art career as a still-life photographer. She has worked
with photography for over ten years. However, her current work primarily
consists of digital images. Taylor creates these digital pieces by using a
flatbed scanner to scan objects onto a computer. She then manipulates the
objects to create composite digital images. She works with many different kinds
of objects including vintage toys, sea shells, feathers, dolls, and much more.
She finds these artifacts everywhere from online auctions and flea markets, to
her own backyard.
Taylor’s work has a strong theatrical
overtone. The subjects the in photos often feel as if they are often presented
in the foreground. The soft-focused and somewhat dreamy atmospheres give off
the feeling of a 19th century storybook. Her digital work has a very
soft and fantasy-like feel. Often, I find that digital work has a somewhat cold
or hard feeling. However, Taylor’s work emits a somewhat warmth and cozy feel
that can at times be somewhat harder to convey in purely digital works.
The compositions in her pieces
feel somewhat clumsy or awkward. However, I feel as if this adds to the charm
and endearing aspects of the work. Her mythical and child-like characters are
reminiscent of magical childhood stories. Aesthetically, I was drawn to her
work because of its very surreal quality. The pieces feel very whimsical, and
dream-like. I was also interested in the fact that she is able to create such
transformative and magical landscapes with everyday objects. Her work has a
very strong painterly overtone. The work has a strong sense of texture that promotes a feeling of depth and dynamic space.
Works Cited
http://maggietaylor.com/home.php
http://www.paciarte.com/paci/en/artists/144-maggie-taylor
http://www.vervegallery.com/?p=artist_biography&a=MT
Monday, February 4, 2013
24 Hours Without Technology
This past weekend I spent 24 hours without technology. The time spent without technology was much less anxiety-filled than I would have guessed. I ended up just running errands, and making sure to keep myself busy. I realized that the most important aspect of my phone is that I use it as a clock. I found that I wasn't as aware of time when I was without my cellphone for the day. The twenty-four hours weren't too difficult because during the weekend I seemed to have much more plans and things to do to occupy my time. However, I think that if I were to have given up technology during a school day it would have been much more difficult not only because I use so much technology to completely my schoolwork, but I also just seem to use my phone and other technology so much more frequently in between doing my work as a kind of break.
Wednesday, January 30, 2013
Tuesday, January 29, 2013
Sunday, January 27, 2013
Tuesday, January 22, 2013
Tuesday, January 15, 2013
Charles Csuri
Charles Csuri began to create digital
work with a computer in the 1960’s. Around this time Csuri started to create
computer animated pieces. He is seen as very influential in the field of
computer art and computer animation. Csuri’s
piece Hummingbird was seen as
particularly influential in this field: http://www.youtube.com/watch?v=awvQp1TdBqc. Csuri used drawing as a basis for these
types of work. He later used these drawings to subsequently create similar
works.
This piece In particular has a
very transformative quality. There is a particular part in the piece where the objects are being
deconstructed, but the circular motion gives the video a very cyclical and
infinite feel. Although the piece is being defragmented and decontructed the video gives off the feeling that the figures are going to morph into something whole, and the viewer will be left with a sense of unity.
Aesthetically, some of the early
digitally-oriented art feels antiquated. I think it is sometimes difficult to
look at this work in context. At this point, digital art and digital media as
come so far in regards to quality that sometimes it can be hard to really truly
look at an earlier piece from this field and not see it as somewhat unpolished.
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